Resume/CV
CV
WORK EXPERIENCE
Final Stand (2025-Present) - Developer, Technical Sound Designer
Currently developing a 2D endless dungeon crawler as a team of three! I am developing and implementing the game's audio myself.
https://walpang.itch.io/final-stand
MindState (2024-Present) - Sound Designer, Assistant programmer
Another project in development! Serving as the audio guy for a cozy puzzle game.
On Cue Podcast (2024) - Producer, Dialogue Editor
Engineered the recording setup on-site. For post production I edited and processed both the video and audio.
https://www.youtube.com/@oncue_podcast
The Headless Angel (2023) - Sound Designer, Composer
A gritty, slightly avant-garde film about the internal struggles of an American-Psycho-esque main character. I did the sound design, score, and mixing.
https://www.kickstarter.com/projects/jessiegoodwinfilms/the-headless-angel
Scrapes (2023) - Composer
Composed the score for an emotional short film about a skateboarder and his mother.
The Cage (2022) - Sound Designer, Composer, and Boom Operator
Produced the audio both on-site and in post production for a thriller/horror film.
https://www.kickstarter.com/projects/the-cage/the-cage
The Sleepover (2020) - Diegetic Music
Delivered two pieces of diegetic audio for use in the Netflix film The Sleepover.
EDUCATION
Washington University in St. Louis (2021-Present)
Currently working on a double major in music and psychology with a minor in computer science
GPA 3.95, Dean's List for all three years
Founding member of the WashU Music Production Club, which now has over 150 members
Taken courses in video game development, audio programming, and audio engineering
Royal Danish Academy of Music (2024)
Studied abroad in Denmark to learn audio engineering under Tommy Kamp Vestergaard
Simultaneously pursued personal projects like game jams and sound design challenges
School of Video Game Audio (2024)
Learned foundational skills of audio middleware and sound implementation for games
Recorded and designed audio assets from scratch
SKILLS
Audio
Recording and synthesizing sound effects
Editing and arranging sound effects
Mixing and mastering sound effects
Creating and working with metadata using UCS
Crafting personal sound libraries
Implementing basic audio systems
Cross-disciplinary collaboration with team members
Software
Reaper
Kontakt
Logic
Wwise
Unity
C#
Aseprite
Plugdata (Basic)
Lua (Basic)
Javascript (Basic)